Trey Branson, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his nunchaku. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east to a Jeweler, Trey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To be a Locksmith again; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Ugly. Bonds: Guardian, Family, Job. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Diggory Sydney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy silver hair. His ears are large.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Performer soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Alex Holton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. With a patchy black beard and wild black hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Guard business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He is content; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Attractive, Rich. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 50 pp.
Roland Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of illithids.
Flaws: Secretive. Bonds: Poor, Military, Mentor, Enemies. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. 1 Half-Plate.
Everard Addington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Everard was born the youngest of three triplets. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east
Ideals: Justice, Entrepeneur. Flaws: Secretive. Bonds: Family. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Jet (150 gp). Red-brown spinel (150 gp). Deep green spinel (150 gp).
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