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NPC Generator

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Advanced [show]


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet coat over a black low-cut shirt, and a broad hat upon his head. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Everard Windsor, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Deception +0, History +4
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears a colorful flower in his white hair. His blue unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Percival Southey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Clayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Manfred was raised in a hard working conservative environment. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: To be a Miller again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Manfred Clayden, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Deep blue spinel (200 gp).


Social Check DCs


Norman Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His silver hair is cut short. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Carter profession.

History: He was born in the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Rich. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Norman Tindall, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Flaws: Shy. Bonds: Rich, Immigrant, Slave, Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Ramsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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