Patrick Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a grey cloak and cross-gartered brown stockings. His hair is black and curly. He has amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Family. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Ernest Marleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears blue trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are blue and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: To be a Masseuse again; and expand his business
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue leather gloves, a blue jacket, and tight pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Farmer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 10 years.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Job. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Hugh York, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His black hair is still thick. His violet eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Hugh was born on a far southern desert where he grew up under the tutelage of his father, an expert Body Guard. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Flaws: Ugly, Addict. Bonds: Poor, Family, Adventurer, Immigrant. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Alexandrite (500 gp). Carnelian (80 gp).
Odo Stratford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky green painted plate armor. His white hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Carter business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Carter for hire.
Motivation: He feels threatened by others; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 sp. Sard (60 gp). 1 Masterwork Musical instrument.
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