Robert Altham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Spy uniform. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Robert was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Spice Merchant again; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Drogo Preston, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and golden. His eyes are gray and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of illithids once and for all.
History: Gifted from a young age, Drogo studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many illithids want him driven away
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
Nicholas Shelby, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man is wearing a long, white cloak. His white hair is knotted and matted. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Athletic, Optimist, Justice. Bonds: Adventurer, Criminal record. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Jocelyn Easton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in violet turtlenecks beneath a pastel coat with black slacks. With a patchy golden beard and wild golden hair. He has a dull look in his hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He enjoys reading and quiet.
History: He was born in a small desert village. A freak accident while working with his Healer mother left him crippled. He has worked as a Jeweler like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp.
Cory Morton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
