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Alex Garrick, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with deerstalker hat. His hair, while still mostly black, has prominent grey streaks. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Alex studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Alex Garrick, Male Human Fighter 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)11 (+0) 10 (+0)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. Freshwater pearl (12 gp). Violet garnet (1600 gp). Blue sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a moderate pudge and is not very fit. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Blankley, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Pink pearl (150 gp). Coral (150 gp). Golden pearl (150 gp). Red-brown spinel (150 gp). 1 Minor magic item.


Social Check DCs


John Harley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an entirely grey suit with yellow socks and a vest with buckled shoes, marred by beers. His black hair is thinning but still full. His blue eyes peer out from beneath his Stetson grey hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

John Harley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 60 pp. Rhodochrosite (11 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Shy. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Jocelyn Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Moonstone (40 gp). Citrine (40 gp). Azurite (4 gp). 1 Small steel mirror.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Browning, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. Red garnet (70 gp). Banded agate (15 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs

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