Kody Washington, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Banker does. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Family. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp.
Gilbert Darby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his red robe. His black hair is unkempt and raggedy. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Robert Livingstone, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green painted combat armor at almost all times. He wears his hair in dreadlocks. His amber eyes peer out from beneath his deerstalker green hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Robert was born the youngest of three triplets. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Disciplined, Gifted. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Gilbert Hackney, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: Marry his sister to traveling adventurers; and a strong sense of loyalty to human people
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Family, Mentor, Immigrant. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hugh Stanford, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses in green turtlenecks beneath a blue coat with black slacks. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Bonds: Attractive, Religious, Mentor, Immigrant. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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