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NPC Generator

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Advanced [show]


Robert Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Carter uniform. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. A gifted student he started as a Barber, but he got bored and became a Carter. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Job, Religious, Mentor. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Clinton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Randal Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a brown scarf. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He was granted arcane powers by his dying brother.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Disciplined, Gifted. Bonds: Military, Nature, Has a crush. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Randal Kendall, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp. White pearl (100 gp). Onyx (20 gp). Golden pearl (100 gp). 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large blonde tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

William Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 12 (+1)6 (-2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Old masterpiece painting (500 gp). 2 Thunderstones. 3 Smokesticks.


Social Check DCs


Ralf Read, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He very much looks the part of a Priest. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Priest in town.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Job. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Ralf Read, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to reunite with his absent mother

Ideals: Artistic. Flaws: Insane. Bonds: Family, Slave, Nature. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Trym Harper, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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