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NPC Generator

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Advanced [show]


Godfrey Bradly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean pastel cloak covering his clean studded leather and is in decent physical shape. His brown hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Shoemaker again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Guardian, Military, In love, Job. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Godfrey Bradly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He has a hunchback. His red hair is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Roofer business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he is greedy

Flaws: Ugly. Bonds: Rich, Religious, Adventurer, Job. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Kensley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 sp.


Social Check DCs


Gerald England, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright brown suits and hats, he is not a threatening figure. His white hair, when down, is lengthy. His eyes are brown and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Gerald England, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass.


Social Check DCs


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Criminal record, Military, Immigrant, Has a crush. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Bradley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


John Hadley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a long brown beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: John was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to trick people and travel the world for free.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Greedy. Bonds: Family, Attractive, Criminal record. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

John Hadley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Religion +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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