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NPC Generator

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Advanced [show]


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Military. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Justin Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely tan suit with grey socks and a vest with buckled shoes. He sports a long golden beard, and similarly colored long hair. His eyes are gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: Justin was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Sculptor.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Religious, Family, Job, Adventurer. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Justin Barlow, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light pastel in addition to tight pants. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can't help but pocket interesting objects he comes across

History: Everard was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Persistence. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Everard Pinkerton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Wymar Marston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large pastel jacket. His auburn hair, when down, is lengthy. He is baby faced.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

Wymar Marston, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)9 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. In the meantime he has taken over work as a Priest and occasionally as a mercenary.

Motivation: He has comitted a past crime that haunts him to this day; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Rich, Job, Nature, Adventurer, Criminal record. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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