Everard Oakes, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Dyer, and a wedding ring on his right hand. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Bonds: Job, In love, Adventurer, Rich. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 cp. 1 Minor magic item.
Adelard Bradford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dark leathers with embroidery. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Fisher business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 7000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Anselm Cromwell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Anselm was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Disease. Bonds: Poor, In love, Job. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +5
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Diggory Springfield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His auburn hair is matted, messy, and big. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A powerful slaver made him what he is. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Gifted. Flaws: Ugly, Forgetful. Bonds: Mentor. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Tim Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born at the edge of vast plains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Optimist. Bonds: Job, In love, Nature, Religious. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
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