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Advanced [show]


Cory Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears a top hat to cover his moderate length auburn hair. His hazel eyes peer out from beneath his top blue hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: Cory was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Persistence, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Cory Livingstone, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Silver holy symbol. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He is muscular with a powerful set of arms. His red hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist, Fearful. Bonds: Poor. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Trym Hamilton, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, and carries bastard swords. His hair is white and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Masseuse mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Robert Chatham, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Violet garnet (200 gp). Chalcedony (60 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Adventurer, Criminal record. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Balimaar Compton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Nicholas Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His red hair is thinning but still full. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Family, Religious. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Nicholas Langdon, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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