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NPC Generator

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Advanced [show]


Trey Ashton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His long red hair reaches down to his waist. His ears are large.

Personality: Calm and collected, he is a well trained Dyer. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: To be a Cartwright again.

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Trey Ashton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 18 (+4)9 (-1)
Skills Insight +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear yellow clothing when he does not wear armor. His hair is long and silver with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gerard was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly, Fearful, Insane. Bonds: Family, Adventurer. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Gerard Dryden, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely black suit with tan socks and a vest with buckled shoes. His moppish black hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Trym was born the youngest of three triplets. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Family, Nature. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Tenley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 60 pp.


Social Check DCs


Gomory Washington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue costume with the symbols of luck on his torso. His golden hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Shy, Disease. Bonds: Attractive. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Gomory Washington, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Jade (90 gp). Onyx (40 gp). Coral (90 gp).


Social Check DCs


Alexandre Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, blue, dusty cloak. His blonde hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Rich, Family. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Alexandre Acton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2600 sp. Banded agate (11 gp).


Social Check DCs

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