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Advanced [show]


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan painted combat armor at almost all times. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Family. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Charles Kendal, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Auran, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His hair is short and blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: He got into the Armorer business at a young age. In his 10th year, his parents were killed by a drow raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Armorer like his father before him.

Motivation: Revenge.

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Enemies. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Theodoric Wesley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Bertram Marlowe, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. His long golden hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Balimaar Dryden, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Alexandrite (700 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tight fitting blue shirt and pants, marred by teas. He is bald on top and has large golden tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Ernest Hailey, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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