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Advanced [show]


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. His red hair is drawn into a tight pony tail with a rose scrunchie. This brown eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Family. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Gunter Clare, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Azurite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He was granted divine powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence, Artistic, Gifted. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

John Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a black poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair has been sun bleached extensively. His hazel eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the large cave and found the beat up rapier and armor he uses now. He has never given up on his singing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Slave, Nature. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Don Wentworth, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)17 (+3) 12 (+1)16 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. An abacus with copper, silver and gold markers (140 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports blue clothing, slightly heavier than average wear and is in decent physical shape. His hair, while still mostly red, has prominent grey streaks. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Everard Winterbourne, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 9 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 cp. Solid gold idol (900 gp). Gold and topaz bottle stopper cork (900 gp). An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Raymond Rowley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raymond was raised in a hard working conservative environment. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Ugly, Disease, Hedonist, Shy. Bonds: Job. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Raymond Rowley, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 13 (+1)7 (-2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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