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NPC Generator

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Advanced [show]


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish black hair is in a traditional bowl cut. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gilbert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Impeccable, Logical. Flaws: Mundane, Insomniac. Bonds: Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 13000 cp. Alexandrite (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered club and tarnished warhammer as well. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Shane was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Blankley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp. Silver pearl (140 gp). Banded agate (6 gp).


Social Check DCs


Ralf Charlton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears many layers of old clothing at all times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Ralf will drive conversation. He is a great chef.

History: He got into the Bricklayer business at a young age. He worked as a nervous Bricklayer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Ralf Charlton, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 17 (+3)8 (-1)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Drogo Lancaster, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet armored body suit, with a simple grey line shooting up and back down. He has a white handlebar mustache and slicked back white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Drogo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Priest.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Drogo Lancaster, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His broad hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: He got into the Glassblower business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Criminal record, Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Trym Snowdon, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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