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NPC Generator

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Advanced [show]


Percival Blankley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Sensitive, Antagonistic. Bonds: Mentor, Religious. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Percival Blankley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Investigation +6, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black and curly. His gray eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. A freak accident while working with his Cartwright father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Military. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Charles Easton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. His tied-back hair is auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Emotional. Bonds: Nature, Mentor, Rich. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Morton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)15 (+2) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His red hair is still thick. His eyes are amber and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Military, Rich. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Odo Hastings, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Banded agate (13 gp). Aquamarine (1100 gp). White pearl (50 gp). 1 Minor magic item.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is greedy; and many illithids want him driven away

Ideals: Opinionated. Flaws: Fearful. Bonds: Enemies, Military, Rich. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Percival Bentley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)6 (-2) 8 (-1)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Eye agate (10 gp). Jet (100 gp). Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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