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NPC Generator

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Advanced [show]


Tim Harlan, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His golden hair is lengthy. He has gleaming, smiling brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Harlan, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes, and his gloved hand is found clutching a whip. His auburn hair is lengthy. His ears are large.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Guardian, Immigrant, Family. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Patrick Beckwith, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to be a bounty hunter again

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Manfred Windsor, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Langston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Everard Langston, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His auburn hair is braided into rings. He has several tiny amber earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast plains. In his 10th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is greedy

Flaws: Racist, Lazy. Bonds: Rich, Nature, Enemies. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Thomas Marley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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