Tim Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is portly but not overly obese. His tied-back hair is chestnut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.
Motivation: Wants to raise his children well.
Ideals: Justice. Flaws: Ugly, Terse. Bonds: Immigrant, Family. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2600 sp.
Godfrey Windsor, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. His hair is long and chestnut with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Laborer for hire.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Flaws: Addict, Fearful. Bonds: Job, Slave, Mentor, Adventurer. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ernest Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His chestnut hair and beard is wavy and long. His ears are large.
Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Odo Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has moderate length golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Logical. Flaws: Addict, Insane. Bonds: Guardian, Job. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Orc
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Everburning torch. 4 Smokesticks. 1 Everburning torch.
Charles Springfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large tan jacket. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: Charles was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Detective for hire.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 100 gp.
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