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NPC Generator

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Advanced [show]


Lance Ramsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a weathered and beat up set of banded mail beneath an oversized red coat, marred by sweets. His red hair is thinning but still full. This gray eyed easterner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Lance Ramsey, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp. 1 Darkwood Buckler.


Social Check DCs


Adelard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his glaive. His hair is auburn and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a very good compulsive liar and kleptomaniac.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Adelard Cumberbatch, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Rylan, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Junk Dealer, but he got bored and became a Herbalist. He struck the Herbalist job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Criminal record. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Rylan, Male Human Fighter 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Fortune-teller like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern

Ideals: Joker, Extrovert. Bonds: Adventurer, Job, Family. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Bertram Shelley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). Finely wrought small gold bracelet (60 gp).


Social Check DCs


Don Carlisle, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Religious. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Don Carlisle, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 14000 sp. Obsidian (8 gp). Moonstone (70 gp). Jasper (70 gp).


Social Check DCs

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