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NPC Generator

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Advanced [show]


Henry Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown coat over a black low-cut shirt, and a small hat upon his head. He is an epitome of beauty. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born in a small desert village. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Henry Huckabee, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. Banded agate (14 gp). Golden pearl (70 gp). 1 Minor magic item.


Social Check DCs


Justin Tindall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his auburn hair down. His eyes, though not visible through his cowl, are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Justin Tindall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)5 (-3) 9 (-1)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has a hunchback. He has no hair. His gray eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Mortician, Frederick learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Professionalism. Flaws: Ugly, Racist, Insane. Bonds: Job. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Frederick Eastaughffe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Sutherland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. His childhood dream was to be a Seamstress, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Seamstress again.

Ideals: Logical. Flaws: Selfish. Bonds: Mentor, Job. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Everard Sutherland, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight red one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His tied-back hair is white. This hazel eyed southerner is not easily forgotten.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Shoemaker, Gomory learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: Job, Family, In love, Religious. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Gomory Compton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Deep green spinel (160 gp). Tiger eye turquoise (10 gp). Onyx (30 gp).


Social Check DCs

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