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Advanced [show]


Trym Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Nature, In love. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Trym Bristol, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Mori, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a monstrous two handed axe. He wears a Stetson hat to cover his moderate length auburn hair. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: Gifted from a young age, Anthony studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Anthony Mori, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)17 (+3) 14 (+2)16 (+3)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp. Deep green spinel (50 gp). Amber (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His golden hair is braided into rings. His amber eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: He comes from a rich northern family. In his 14th year, his parents were killed by a giants raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Gomory Blakely, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Black velvet mask with numerous citrines (130 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is portly but not overly obese. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Passionate. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Kyle Hackney, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit, and sports empty pouches on his belt. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and someone believes him a fraud

Flaws: Impulsive, Fearful. Bonds: Attractive, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Ralf Carlisle, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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