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NPC Generator

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Advanced [show]


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His hair is long and red with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Sculptor, but he got bored and became a Sage. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Heward Gresham, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Charles Charlton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His golden hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of northern immigrants he idolized his father. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Charles Charlton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Insane, Antagonistic, Depressed. Bonds: Military. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Richard Deighton, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Randal Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His auburn hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Randal hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Randal Charlton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Black opal (900 gp). Moonstone (40 gp). Jade (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Gomory Charlton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has styled his white hair well, parting it to the right. His brown eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Gomory Charlton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Sard (40 gp). Pink pearl (160 gp).


Social Check DCs

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