Reynard Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.
Personality: Eccentric and domineering, Reynard will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are a pleasant amber.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To unite with his sister; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Poor, Mentor, Enemies, Family. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ralf Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears just a red suit. His chestnut hair is still thick. His hazel eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 10000 cp.
Clerebold Davenport, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He wears his red hair up. His violet unseeing eyes seem to look past you.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, his parents were killed by a giants raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Enemies, Poor. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Norman Stanley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull pastel sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 10th year, his parents were killed by a gnolls raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his dancing dream.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Gifted, Artistic. Bonds: Attractive, Enemies. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!