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NPC Generator

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Advanced [show]


Diggory Pickering, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Server, Diggory learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He is greedy; and he's in love

Flaws: Antagonistic. Bonds: Adventurer, Job, Rich, Has a crush. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Diggory Pickering, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Landon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear yellow clothing when he does not wear armor. He has a hunchback. His auburn hair is kept up in a ponytail inside a Stetson hat. This hazel eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful wizard made him what he is. Theobald was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Body Guard. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Immigrant. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Landon, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)7 (-2) 16 (+3)17 (+3)
Skills Insight +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Anselm Bristol, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear black pants and tee shirts. His long golden hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Gifted. Bonds: Has a crush, In love, Family. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Bristol, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Landon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a flapper bob. This hazel eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the large cave and found the beat up longbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Landon, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gomory Roscoe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black coat over a white low-cut shirt, and a top hat upon his head. His white hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a island tribe. He helped his mother out around the business and became quite the natural. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Roscoe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jasper (40 gp). Tiger eye turquoise (10 gp). Black pearl (200 gp).


Social Check DCs

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