Lewis Dalton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a feathered hat to hide his balding. His eyes are gray and catlike.
Personality: Calm and collected, he is a well trained Mason. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 4 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Ugly, Shy, Disease. Bonds: Rich, Job, Religious. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Shane Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His hair, while still mostly blonde, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Hunter. He has achieved small success as a Hunter.
Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac
Flaws: Ugly, Hedonist, Fearful. Bonds: Criminal record, Job. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a brown costume with the symbols of luck on his torso. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heward was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his sister recently and the two have been together since.
Motivation: Expand his business.
Ideals: Philantrophist. Bonds: Job, Family. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carved bone or ivory statuette (40 gp).
John Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown costume with the symbols of strength on his torso. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are likewise gray.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: His father raised him in a mountain cabin. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Persistence, Fighting. Bonds: Enemies, Nature, Adventurer. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Everard Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Navigator profession.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: To get a good night's sleep; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Antagonistic, Disease, Insomniac. Bonds: Job, Attractive. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.
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