Guy Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
John England, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He keeps his silver hair in a flapper bob. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich eastern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 8 years.
Motivation: To unite with his sister; and to reunite with his absent mother
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Family. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Tourmaline (40 gp). Star rose quartz (20 gp). Rhodochrosite (16 gp). 1 Holy water. 3 Thunderstones. 2 Antitoxin.
Adelard Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, black cloak. He keeps his silver hair in a flapper bob. His eyes are gray and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 6 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Fearful, Secretive. Bonds: Adventurer, Immigrant, Family. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Don Hayes, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His red hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He also has developed a complete distrust of the Banker profession.
History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Nicholas Harlow, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Greedy, Antagonistic. Bonds: Poor, Mentor. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp.
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