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NPC Generator

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Advanced [show]


Henry Preston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown trousers with red and tan striped suspenders. He wears various colorful collared shirts. His brown hair is still thick. He wears an eyepatch.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Henry Preston, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 6 (-2)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 8
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: This eastern man very much looks the part of a Locksmith. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Adelard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Average lock. 1 Superior lock.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His white hair is cut short with large spiked bangs in the front. He has blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Fighting, Passionate, Opinionated. Bonds: Job, Rich. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Heward Jacobs, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: White pearl (110 gp). Amethyst (110 gp).


Social Check DCs


Hugh Norton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Norton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)10 (+0) 14 (+2)5 (-3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Arnold Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer, Religious. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Arnold Moreno, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)7 (-2) 16 (+3)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Onyx (80 gp). Blue sapphire (700 gp). White pearl (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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