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Advanced [show]


Randal Axton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His silver hair is braided into rings. He has a dull look in his green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Randal was born on a far southern mountains where he grew up under the tutelage of his father, an expert Bricklayer. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Mundane, Depressed. Bonds: Immigrant. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Randal Axton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lewis Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. His brown hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Pacifist, Impeccable. Bonds: Attractive, Nature, Family. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Lewis Allerton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Chrysoprase (40 gp).


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Tim Blythe, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Aquamarine (1100 gp). Blue quartz (4 gp).


Social Check DCs


Balimaar Walcott, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Mayor. He wears a top hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: Balimaar hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of gnolls; and further expansion of business

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Balimaar Walcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2900 sp. 3 Tanglefoot bags.


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair, while still mostly golden, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Server profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Ideals: Gifted. Bonds: Job, Military, Nature, Criminal record. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Barton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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