Patrick Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy brown suit. He has a penchant for wearing a ring with an oversized jet on his left hand. His blonde hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: He has decided he is irredeemable; and he is greedy
Ideals: Pacifist, Logical, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 18 (+4) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Terran, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
Alex Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, pastel cloak. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Detective, but he was a colossal failure. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Bonds: Attractive, Job, Mentor. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Peter Charlton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. He keeps his long blonde hair kept up in a rat tail. His eyes are blue and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Further expansion of business; and a strong sense of loyalty to human people
Flaws: Depressed, Racist. Bonds: Adventurer, Slave, Job. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Ralf Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a blue tunic with green highlights, and long brown pants that bunch up around his shoes. His black hair and beard is wavy and long. His eyes are likewise amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich northern family. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has done his best to style his chestnut hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Disciplined. Bonds: Rich, Job, Nature, Adventurer. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
