Heward Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His silver hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heward was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 18 (+4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
Possessions: 1000 sp. Azurite (5 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Roland studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Norman Bradley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His eyes are brown and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Gifted. Flaws: Lazy. Bonds: Slave, Nature. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Rich purple corundum (1200 gp). Jade (80 gp). Silver pearl (80 gp). Eye agate (9 gp).
William Skelton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn, silky, and of moderate length. He has gleaming, smiling blue eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: William was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it
Ideals: Justice, Persistence. Bonds: Rich, Attractive, Criminal record. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 5000 cp. 1 Small steel mirror.
Balimaar Dumph, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Tanner. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: He is mildly Human supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has achieved small success as a Tanner.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Racist. Bonds: Family, Slave, Job. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp. 1 Minor magic item.
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