Nicholas Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red tunic with green highlights, and long blue pants that bunch up around his shoes. His blonde hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: A powerful wizard made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Shy. Bonds: Mentor, Adventurer, Religious. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Alex Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in a clean yellow cloak covering his clean studded leather. He has a black handlebar mustache and slicked back black hair. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His childhood dream was to be a Brewer, but he was a colossal failure. He became a Barkeep soon after.
Motivation: To be a Brewer again; and many gnolls want him driven away
Ideals: Passionate. Bonds: Attractive, Job, Religious, Enemies. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.
Hugh Snape, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a grey suit, black shirt, and grey tie. His whole body is exceptionally muscular. His chestnut hair is braided into rings. His green unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and doesn't want to be a dyer and was forced into it by his family
Flaws: Disease. Bonds: Immigrant, Family, Slave, Enemies. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Charles Barton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He has a moderate pudge and is not very fit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Blacksmith, but he got bored and became a Mercenary. He has worked as a Mercenary like his mother before him.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Passionate, Pacifist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. 1 Minor magic item.
Gunter Langston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He has blonde hair. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gunter was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to unite with his sister
Ideals: Opinionated, Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Attractive, Family. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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