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Tim Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Adventurer, Military, Has a crush, Criminal record. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Willoughby, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adam Hamilton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his sickle ready. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Hamilton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Adelard Mori, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear grey pants and tee shirts. His whole body is exceptionally muscular. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: The child of a Doctor, who enjoyed hunting, Adelard was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he has a crush on the local doctor

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Nature, Has a crush. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Adelard Mori, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Chalcedony (80 gp). Deep blue spinel (300 gp).


Social Check DCs


Gunter Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Depressed, Selfish. Bonds: Attractive, Military, Poor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Haley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +6, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs


Simon Astley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear green tank tops with white pants. He has a long silver beard with little hanging trinkets. His gray eyes peer out from beneath his deerstalker green hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: Born in the north to a Engraver, Simon learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Apothecary again.

Ideals: Opinionated, Professionalism. Bonds: Job, Military. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Astley, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 sp. Banded agate (16 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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