Roger Blankley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown broad hat and brown clothes. His golden hair is matted, messy, and big. His hazel eyes are slightly larger than normal.
Personality: This man loves music and to teach people music more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Dilettante business at a young age. He has chosen to use the inheritance that was left to him frivolously. He became a Dilettante soon after.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Rich, Enemies. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 30000 cp.
Dustin Hornsby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his violet robe and has his falchion always slung over his shoulder and is in decent physical shape. He keeps his brown hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: He was born into a rich family. In his 15th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Flaws: Insane, Hedonist. Bonds: Attractive, Rich, Enemies. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp.
Justin Asheton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, blue cloak. He is muscular with a powerful set of arms. His silver hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Slave Trader in town.
History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: A strong sense of loyalty to Human people.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Gunter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a tan suit, white shirt, and black tie. His white hair, when down, is lengthy. His fierce hazel eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Disciplined, Logical. Bonds: Rich, Job, Family. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2100 sp.
Chad Langston, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He has wavy white hair. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Detective in town.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Amethyst (120 gp). Malachite (4 gp).
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