Rolf Harper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a green vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes are hazel and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
William Ramsey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a tan suit, black shirt, and violet tie. He has a long white beard with little hanging trinkets. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 25000 cp. 1 Minor magic item.
Charles Perry, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he likes to wear brown tank tops with pastel pants. His tied-back hair is blonde. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and wants to raise his children well
Bonds: Guardian, Immigrant, Criminal record, Slave, Family. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 pp. 2 Acid flasks. 1 Alchemist’s fire. 1 Everburning torch.
Nicholas Whitby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple blue robe with green stripes complete with hood. He is an epitome of beauty. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: He was born in the north, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and he feels threatened by others
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Attractive, Immigrant. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp.
Gomory Graeme, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has a hunchback. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Sapphire pendant on gold chain (900 gp). Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!