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NPC Generator

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Advanced [show]


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He has a slight overbite and is overall scrawny. His head has been shaved. His violet eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Fortune-teller. He is obsessed with his god.

History: He was born in the west, but his parents moved at a very young age to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Ugly. Bonds: Job, Religious, Immigrant, Rich, Has a crush. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Rolf Staurheim, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He wears his silver hair down. His hazel eyes are passionate and lively.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Adventurer, Family. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Thomas Lindsay, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Rich, Military. Occupation: Brewer

Voice: German accent

Attributes [hide]

Gerard Vance, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)16 (+3) 16 (+3)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a colorful flower in his brown hair. This gray eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Middleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Climber’s kit.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Hunter, Gerald learned a great deal about his mother's area of expertise. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.

Motivation: Expand his business.

Ideals: Gifted, Artistic. Bonds: Job. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Gerald Staurheim, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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