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Advanced [show]


Shane Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears brown leather gloves, a brown jacket, and tight pants. He has a hunchback. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Ugly, Insane. Bonds: Religious, Nature, Debt. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Shane Blackwood, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Azurite (8 gp). Tiger eye turquoise (8 gp). Red garnet (100 gp).


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey Stetson hat and grey clothes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Gifted. Flaws: Impulsive. Bonds: Rich, Criminal record, Job. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Theobald Clare, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)10 (+0) 4 (-3)12 (+1)
Skills Investigation +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Ainsley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Tim Ainsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 8 (-1)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is golden. His gray eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Nature. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Browning, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a warhammer on his belt. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His eyes are blue and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Roofer, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Fighting, Philantrophist. Bonds: Job, Religious, Rich. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Norman Barclay, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 40000 cp. Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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