Wymar Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has styled his silver hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Wymar hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3000 sp.
Peter Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is physically well-built. His black hair is smooth and relatively long. He has several tiny emerald earrings on each ear.
Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
Aldous Ogden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is golden and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic, Disease. Bonds: Attractive, Nature, Criminal record. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gilbert Acton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green top hat and green clothes. He wears his golden hair up in a very large beehive style do. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Military, Nature. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Conrad Clifford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to hide his balding. He has hazel eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: Conrad hails from a village terrorized by illithids. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: Someone believes him a fraud; and to clean up the streets
Ideals: Persistence. Bonds: Enemies, Immigrant, Job, Guardian. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp. Fire opal pendant on a fine gold chain (800 gp).
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