Geoffrey Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: He was born in a small island village. A gifted student he started as a Carpenter, but he got bored and became a Dilettante. He struck the Dilettante job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and to be a carpenter again
Ideals: Joker. Flaws: Hedonist, Insane. Bonds: Nature, Job. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Violet garnet (900 gp). Smoky quartz (20 gp).
Peter Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He carries with him a set of morningstars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Immigrant. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp.
Rolf Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Servant again; and wants to open a new tavern
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. Azurite (9 gp). Moss agate (9 gp). Bloodstone (20 gp). 1 Minor magic item.
Hunter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown hair down. His eyes are green and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the west. Hunter was born on a far western desert where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Bonds: Poor, Religious, Nature, Immigrant. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Simon Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet costume with the symbols of the sun god on his torso. His hair is cut close to his head. His blue eyes are passionate and lively.
Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast desert. After coming to the age of reason, Simon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Extrovert, Gifted. Bonds: Attractive, Military, Nature. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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