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Advanced [show]


Hunter Riley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted, Athletic. Flaws: Ugly. Bonds: Family, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Hunter Riley, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 40000 cp. Citrine (70 gp). Star ruby (1400 gp).


Social Check DCs


Simon Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has styled his black hair well, parting it to the left. His eyes are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Selfish. Bonds: Poor, Adventurer, Criminal record. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Simon Clare, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Norman Southey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to reunite with his absent mother

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Norman Southey, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Chad Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His hair is golden, silky, and of moderate length. He wears a mask on his face.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of goblins; and to share knowledge with the world

Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Chad Oakley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of death around his neck, and a sickle on his belt. He is bald on top and has large blonde tufts of hair around his ears. His eyes are green and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Entrepeneur. Flaws: Ugly. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Aldous Gracey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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