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NPC Generator

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Advanced [show]


Balimaar Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his brown hair. He has a tattooed face.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Balimaar Palomarez, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, blue cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Trym studied abroad. In his 14th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Enemies, Military. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Heiser, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Athletics +1, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Amethyst (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Kendal, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and money/treasure

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Jocelyn Kendal, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)6 (-2) 18 (+4)14 (+2)
Skills History +0, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Kody Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Mentor, Family. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Kody Radcliffe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears bulky green painted plate armor. His auburn hair, when down, is lengthy. His gray eyes peer out from beneath his broad green hat.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Family. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Don Clapham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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