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NPC Generator

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Advanced [show]


Arnold Morley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy black pantaloons and a blue scarf, he is not a threatening figure. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Arnold Morley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2600 sp.


Social Check DCs


Nicholas Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries greataxes. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Laborer profession.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Rich. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Nicholas Hale, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. A miniature golden chest with tiny emeralds lining the top (130 gp). Silver ewer (90 gp).


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Philantrophist. Bonds: Adventurer, Family. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Tickle, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: The child of southern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and to pay off his debts

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Debt. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Adelard Mitchell, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Adelard Acton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes. His red hair is knotted and matted. His blue eyes peer out from beneath his top grey hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Immigrant, Rich, Job. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Acton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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