Jocelyn Sutton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Jocelyn will drive conversation. He is lazy, self-centered, vain, and jealous.
History: The child of a Junk Dealer, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Extrovert, Logical. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with green colored cloaks and clothing, and is pretty ugly. He has no hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Doctor mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2800 sp.
Roger Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered sword and tarnished nunchaku as well. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and to be a servant again
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Mentor. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1100 sp. Deep blue spinel (600 gp). Alexandrite (600 gp).
Gunter Kelsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His right hand appears badly burned and disfigured. He has a long silver beard with little hanging trinkets. This hazel eyed southerner is not easily forgotten.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Spy again; and wants to open a new tavern
Bonds: Job, Family, Rich, In love. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3000 cp.
Rolf Ashley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his green robe and has his mace always slung over his shoulder. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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