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Advanced [show]


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and regain custody of his son

Ideals: Gifted, Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Ernest Hayhurst, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 4 (-3)12 (+1)
Skills Investigation +3, Medicine -1
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Oakley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. This green eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Adventurer. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Oakley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +0, Nature +4
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp. Star rose quartz (50 gp). White pearl (110 gp). Jasper (50 gp).


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt with thin white vertical stripes and brown pants. His hair is short and chestnut. His eyes are a pleasant green.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Law, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Rolf Kitchur, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 8 (-1)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has styled his silver hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the north. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and to unite with his sister

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family, Adventurer. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gerard Burton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (100 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs

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