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NPC Generator

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Advanced [show]


Raymond Hadlee, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. His whole body is exceptionally muscular. He has silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Flaws: Shy, Addict, Disease, Insomniac. Bonds: Immigrant. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Raymond Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 6 (-2)15 (+2)
Skills Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a blue suit. He wears his auburn hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Unemployed. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 7 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Lapis lazuli (12 gp). Amethyst (40 gp).


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. He wears his auburn hair up. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. Cursed with vampirism at a very young age, Kyle has worked very hard to control his curse. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Attractive, In love, Nature. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Gentry, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Banded agate (7 gp). Alexandrite (400 gp). Alexandrite (400 gp).


Social Check DCs


Don Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His hair is brown, silky, and of moderate length. He has gleaming, smiling violet eyes.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Don Bradshaw, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Banded agate (6 gp). Black pearl (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy tan pantaloons and a blue scarf. He wears his chestnut hair down. He has a dull look in his amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. There was a wharf not far from home where he often wandered off to fish. He struck the Bather job and began his own company from there.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Bonds: Poor, Job, Adventurer, Nature. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Huxley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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