Hugh Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His white hair is braided into rings. His hazel eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Fortune-teller profession.
History: He was born in the north, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Immigrant, Rich. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 600 sp.
Percival Webley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a tan suit, black shirt, and pastel tie. With a patchy black beard and wild black hair. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Mentor. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Henry Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His white hair, when down, is lengthy. He has violet eyes.
Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Gifted from a young age, Henry studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and human compassion
Ideals: Fighting, Artistic, Gifted. Flaws: Racist. Bonds: Family. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Thomas Kimberly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His silver hair is kept up in a ponytail inside a feathered hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Knight, who enjoyed hunting, Thomas was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 21000 sp.
Trey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a black suit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp.
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