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NPC Generator

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Advanced [show]


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Poor, Slave. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Hunter Digby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His tied-back hair is black. His skin is flawless and his green eyes scan people very quickly.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Depressed, Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Gerard Woods, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Justin Harlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with Stetson hat. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.

History: Justin was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform By chance he met his sister recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Professionalism. Bonds: Job, Slave, Family, Military. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Justin Harlow, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Red spinel (100 gp). Black opal (400 gp). 1 Minor magic item.


Social Check DCs


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Charles Wade, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His moppish black hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Gomory studied abroad. A freak accident while working with his Hunter mother left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Fearful, Disease, Mundane. Bonds: Rich. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Gomory Wentworth, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Chain shirt. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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