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NPC Generator

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Advanced [show]


John Gracey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his pickaxe. His golden hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Antagonistic, Disease. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 80 pp.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His red hair is still thick. His eyes are likewise hazel.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Slave, Family. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Diggory Brandon, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His silver hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Bernard was raised in a hard working conservative environment. A gifted student he started as a Knight, but he got bored and became a Barrister. He became a Barrister soon after.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Bernard Melancon, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 10 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Trey Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long black beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. In his 12th year, his parents were killed by a brigands raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Stableman for hire.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and doesn't want to be a stableman and was forced into it by his family

Ideals: Philantrophist. Bonds: Job, Rich, Enemies, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Trey Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 10 (+0)18 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Mori, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in yellow turtlenecks beneath a white coat with red slacks. His clothes are grease stained in places. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 7 years old his parents immigrated from the east. His childhood dream was to be a Interpreter, but he was a colossal failure. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Mori, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1500 sp.


Social Check DCs

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