Guy Thorpe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black painted combat armor at almost all times. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 500 sp.
Henry Bradly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Black pearl (400 gp). White pearl (70 gp). 1 Masterwork Common Melee.
Ralf Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a red deerstalker hat and red clothes. His black hair is braided into rings. He is baby faced.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the large cave and found the beat up whip and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg
Flaws: Shy, Mundane, Racist. Bonds: Job, Nature. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 13000 cp.
Wymar Mori, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in a clean tan cloak covering his clean studded leather. His whole body is exceptionally muscular. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp.
Miles Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of nunchakus, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: This man loves singing and to teach people singing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Barkeep, who enjoyed hunting, Miles was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 sp.
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