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Advanced [show]


Miles Home, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries a battered scimitar and tarnished halberd as well. His hair is long and silver with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His eyes are amber and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Miles was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Fighting, Optimist. Bonds: Job, Military, Family. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Miles Home, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Hugh Rutherford, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a blue shirt with thin black vertical stripes and tan pants. His blonde hair is thinning but still full. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: Human compassion.

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Attractive, Slave. Occupation: Barber

Voice: Raspy

Attributes [hide]

Hugh Rutherford, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 4 Smokesticks. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Drogo Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He invites people to come help in his community garden.

History: He was born at the edge of vast mountains. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Flaws: PTSD. Bonds: Adventurer, Job, Nature. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Drogo Sherwood, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Coral (140 gp). 1 Minor magic item.


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is typically in his Tailor uniform. His skin is also unnaturally pale. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: To be a Painter again; and regain custody of his son

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Diggory Addington, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Bertram Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has a large grey mantle and cape that has been intricately interwoven into his violet robe. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he has a crush on the local barber

Flaws: Insane, Fearful. Bonds: Has a crush, Poor. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Eastaughffe, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)17 (+3) 7 (-2)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. Chrysoprase (70 gp). Rose (70 gp).


Social Check DCs

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