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NPC Generator

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Advanced [show]


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. With bright brown hair and a scraggly beard. His eyes are a pleasant gray.

Personality: He dislikes all the random violence that takes place in the south. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He got into the Performer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Performer and occasionally as a mercenary.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Pacifist, Artistic. Bonds: Rich, Job, Adventurer. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Thomas Hastings, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Ernest Camden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears tattered old clothes. His hair is silver and curly. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the south; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Selfish, PTSD. Bonds: Adventurer. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Ernest Camden, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Lewis Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Spice Merchant, Lewis learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Lewis Beitz, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 4 Thunderstones. 5 Acid flasks.


Social Check DCs


Theodoric Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a blue suit. He has a golden handlebar mustache and slicked back golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. In the meantime he has taken over work as a Laborer and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and to clean up the streets

Ideals: Gifted, Professionalism. Bonds: Job, Adventurer, Guardian. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Theodoric Ramsay, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Poor, Attractive, Criminal record. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Gerald Shirley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Amber (40 gp). Coral (40 gp). Freshwater pearl (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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